The main reason I took it that way was

The notion of"Elite Skills" are just not something which needs to be interpreted to OSRS, but skills like slayer and dung how it being indicated in relation to just needing to be bolstered by other abilities is fine imo.

They operate in RS3. Why does Dung even need to RS 2007 Gold  be a skill? You could just release daemonheim as the level for dungeoneering did with a kind of rank system that would function exactly the same manner. This would be revealed in an overlay type of like the favor overlay in zeah. A super skill that needs xp n material. Mainly an unofficial method of saying"hey, you could do A lot longer with dugeoneering if you leveled up your other abilities".

The main reason I took it that way was because Elite ability means something different other than simply"you can just do it with other abilities," their experience curve is totally different, I believe 99 innovation is something mad like 102m exp. You cant train innovation whatsoever without crafting, 80 smithing, and divination. The notion of"Elite Skills" are just not something which needs to be interpreted to OSRS, but skills like slayer and dung how it being indicated in relation to just needing to be bolstered by other abilities is fine imo.

I continue saying dungeoneering should've focused more on replicating the outside dungeons around the world, that would be slightly to encourage not performing the specific same dungeon layout over and over, with whatever source or farmable dinosaurs since the"loot" in the conclusion of the dungeon. In another comment I expand on the notion of getting expertise for becoming to the end.Adding activities to it kinda seems like overkill from the direction of becoming idle development in this, as you state, it resembles slayer or tasks such as farming contracts which are already abundant in RuneScape as they are.

This sounds like a fantastic proposal, and I compared to it when it meant adding dungeoneering in some kind to OSRS. I think cutting out the Y and Y part just makes it feel as though it's not the same old concept that's been used as a template for a lot of content in RuneScape. For instance -- the archaeologists or curators don't have to give the experience. Locating the aritifact or completing the dungeon can grant the experience, and that is it. Leave the dungeon and replicate for OSRS Gold For Sale experience.


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