Creeping refers to the action of exploring the map and attacking the Creeps, usually with your hero and a few supporting units, to acquire gold, hero items, and experience. Even though your hero gains more expertise for fighting your opponents, killing creeps is a great way to build them up as you're still putting together a drive.
As resources and whatever provides your hero a bonus are so important in the early game, players that do not creep are at a huge disadvantage. There is the more conventional RTS base and army building, then there is the dungeon crawl/RPG facet of fighting and levelling up your hero, and obtaining some extra tools to help with the base. Nailing this multitasking is just one of those game's most challenging aspects, but it is also why aggressive Warcraft 3 is indeed exceptional.
If your hero is not involved in combat with another player, they need to always be creeping. Keep in mind, though, that after a hero reaches level , they'll no longer gain experience from battling creeps.
You'll also find neutral buildings dotted throughout maps. Even the Goblin Laboratory, by way of instance, can market a Goblin Shredder, which is very good for amassing substantial amounts of timber in a short time. In addition they sell Goblin Zeppelins, making fantastic scouts for recon. These neutral buildings are frequently guarded by creeps. If you just happen to need something from a neutral construction, however the levels of the creeps surrounding it are too high, try awaiting nightfall. Creeps sleep at night, so you may rush in and rush out without a risk!
The first game in any game is all about efficiency and speed, as well as fielding the best units possible, whenever possible. With different buildings specializing in resources, technology trees, units, and defence, it's worth having a build order in your mind so that you don't get overwhelmed.
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